Creating Ver. 5.0

Blender 3D modeling software showing a terrain

Teaching myself new tricks is part of the process of self-reinvention. I have chosen to embark in a direction that will (hopefully) see me creating a world for the body of work I have created over the past 25 or so years and be a showcase for that which I am yet to create. I’m calling the process; The creation of John Ver. 5.0

This is a small peak into the tools I’ll be using, or that will be using me, to explore how far I can push my skills. In addition to Blender for 3D modeling and Unity 3D game engine, I’ll be working extensively with Photoshop CS6, Premiere video editing software, nD02 and dDo from Quixel, MakeHuman, 3D Coat for sculpting, After Effects, and a few others in order for me to realize the environment I’m aiming for. It’s an ambitious task that I am now 34 days into, these screen captures represent a small bit of progress where I have created a landscape in Blender and have brought it into Unity as my first “Game” asset.

Precisely what I’m building, that I’m not ready to share yet, but the Oculus Rift will play a SIGNIFICANT role.

Unity 3D game creation software displaying the terrain from Blender

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