Employee #1 – TimefireVR

Employee number 1 at TimefireVR

Meet redacted, unarguably the first employee of Timefire LLC. He’s been slogging away with me since last summer as we started learning just what might be required for us to make a compelling virtual reality environment that would not only entertain us but hopefully thousands of others, too.

He got his start in 3D and game engine authoring back in May 2011 upon replacing a computer he killed playing over 7000 hours of World of Warcraft. Little did he know that there was a free version of UDK (Unreal Developers Kit) and a student version of Autodesk’s 3DS Max. For the next two years, minus a serious pause to get deep into playing Star Wars – The Old Republic, he studied hard to teach himself the intricacies of some truly difficult software.

Midway through developing his 3D skills, I took him, Brinn, and Rainy (I knew them all through a local Starbucks where they all worked) with me to Anaheim, California, to attend Siggraph 2012. He wasn’t far into the convention center when he came upon Shapeways and discovered his first real “career” – 3D printed jewelry artist. With some coaxing, he opened his Etsy store, 3DPrintImagination. I say coaxing because, to some extent, this digital artist is a bit of a luddite; he’s horrible with social media, rarely checks email, and has to be pressured to participate in forums to ask questions that could help him.

Come May 2013, he asked if he could bring over a UDK level he’d been working on; he wanted to see it on my new Oculus Rift that I had just received. To say we were tripping hard would be an understatement. During the months waiting for the Rift, I was certain he was going to inherit this VR device, as “How for $300 was this thing going to be taken seriously?” After peering into the Rift, I had to let him know that there was no way I was parting with this piece of magic. We were both hooked now.

He would work on space stations, sky islands, and art installations so he could walk through them and into them in VR. This encounter with the Rift reignited his interest in UDK, which he’d been neglecting as he pursued his work in 3DS Max and 3D printed jewelry.

Today he has moved out of UDK into UE4, added deft Blender skills to his repertoire, leaving his beloved Max behind, and is ripping through Substance Designer. Through it all, he has been incredibly motivated to jump into authoring video games; it is that enthusiasm that sees him working sometimes up to 90 hours a week to realize his dreams. His dedication to seeing Timefire succeed is certainly an asset we couldn’t easily replace. He is our lead Unreal Engine developer.

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